Downtime: Design Considerations
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Thoughts on Downtime, particularly in regards to how different elements of design create different fictional outcomes.
Status | Released |
Category | Other |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | WeywardWitch |
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LftD - Downtime - Design Considerations.pdf 60 kB
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Witch has made a great survey of Downtime among various hacks, and considerations when changing it.
The bit about the push & pull between the fiction and mechanics for entanglements was my favorite part. I hadn’t thought about the usefulness of defined approaches to addressing entanglements before, though I still prefer open-ended ways to do so.
If you’re designed a game with downtime, or just want to improve your sessions this is well worth reading.